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  1. Home
  2. Interfaces
    1. IPart
  3. Classes
    1. Model
    2. Joint
    3. Limb
    4. World
  4. Synth
  5. Task List

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The most basic type of Joint is a mass two which zero or more limbs can connect. It's the most basic unit in Cobosoda. Sub-classes may implement fancier behavior. At a minimum a joint has:

  • Physical space coordinates (x,y)
  • Mass
  • Velocity
  • Acceleration
  • Resultant Force (after one or more forces have been applied)
  • A list of Limbs which are connected
  • A reference to the Model to which it belongs